The College of Hope focuses on healing, corresponding to letting those they grant BI to the flexibility to right away spend Hit Dice to heal themselves or gain temporary hit factors, achieve bonus spells equivalent to Prayer of Healing and Revivify, an impact much like the Aid spell at the tip of a brief or long relaxation primarily based on the roll of their BI, and as a capstone ability can restore a target diminished to 0 hit points as much as half their hit point maximum as a reaction as soon as per long rest. At 6th stage they can spend a response to achieve a free use of Dodge and Disengage if theyre hit by a melee attack, add Wisdom to cantrip harm at 8th degree, and at 17th stage can spend a bonus action once per long rest to gain benefit on all d20 checks for 1 minute. The Mischief Domain is Misayes purview, and its bonus spells focus closely on illusion and deception equivalent to Invisibility, Grease, Nondetection, and Confusion. Its bonus spells deal with necrotic harm and the quietness of dying equivalent to Cam Emotions, Sleep, and Banishment. The bonus spells closely deal with hearth and radiant harm but additionally embrace associated issues reminiscent of Color Spray and Plant Growth.
Their bonus spells are a broad variety with a few debuffs, corresponding to See Invisibility, Counterspell, Hypnotic Pattern, Faithful Hound, and Geas. At sixth degree, quite a lot of times per long rest equal to their Wisdom modifier, they can mark targets with curses that deal bonus injury equal to half their Cleric degree each time the target would take harm for the first time on their turn. Their Channel Divinity lets them infuse a melee assault with bonus psychic injury that may frighten a target in the event that they fail a Wisdom save. Their Channel Divinity lets them predict an opponents future attacks for 1 minute, imposing drawback on attack rolls in opposition to the Cleric and they can change to a brand new goal as a bonus action. For example, allies can roll BI twice and choose which roll to make use of, they can nonetheless grant BI once they run out by opting to take psychic damage, can once per long rest give a close by ally advantage on saves and immunity to frightened for 1 hour, and their capstone capacity lets them as soon as per long relaxation sing a focus-based mostly music the place for the following minute they will spend their bonus motion to grant nearby allies benefit on saves and resistance to all damage.
Once per lengthy relaxation they may also acquire temporary hit factors equal to 3 times their class degree as a bonus action. And their capstone capacity lets them once per rest acquire a free BI as a bonus motion they can provide to themselves and an ally and have the utmost outcome for the die. At 6th degree they can pressure a creature concentrating on a spell to lose that focus if they fail an Intelligence save quite a few times per long rest equal to their Wisdom modifier, and at 8th and 14th degree they add bonus power injury to weapon assaults. Their other preliminary potential lets them add their Wisdom modifier to Charisma checks supplied that they spoke with the goal theyre influencing for not less than 1 minute. Their initial talents allow them to treat any Insight or Intimidation test of 9 or lower as a 10, and each time they’ve the chance to learn or change a bard spell they can also choose from the wizard spell checklist.
1) Relax and let go. Being able to deal elemental injury is helpful for getting round injury resistances (and possibly exploit vulnerabilities), the AoE cone is an efficient multi-goal choice, and the AC bonus certainly doesnt harm both. Here’s methods to do it with out getting caught. At 1st stage they can learn a bonus cantrip that offers fireplace/chilly/lightning harm from any class spell list, and whenever they forged a spell that offers any sort of harm they can choose to change the type to considered one of the 3 aforementioned sorts. Its bonus spells heart round injury and battlefield management, such as Scorching Ray, Sleet Storm, and Control Water. Their area spells focus heavily on buffs resembling Haste and Stoneskin, but also consists of the ever-helpful Shield and Phantom Steed. Magebane is a bit too situational, as its explicitly towards enemies that use spells vs anything vaguely magical, so its usefulness hinges tremendously on what enemies the DM throws at you. The College of Heroism lives to assist others obtain their desires reasonably than themselves, and the subclass makes heavy use of Bardic Inspiration.